PDA

View Full Version : Battlefield 1942 Review/Comparison


CRASH
06-22-2003, 10:40 AM
Per Festers request ...

Alrighty then ... up at Dusty's this weekend for a mini LAN meet inbetween our regular blowout meets we have at my house ... Dusty needed to run down to the store to pick up IL-2 Forgotten Battles so we could give that a go ... and I saw Battlefield 1942 sitting there ... great $50 bucks - STILL ... I sure hope Fester was right. :rolleyes:

At our LAN meets we usually fly (DUH!) but we like to get in something to break up the weekend. We use Operation Flashpoint, a game based in 1985 that has many of the same features as BF1942 - the ability to drive various vehicles, pick up weapons, reload, realistic damage, limited healing ability etc.. OFP in most of the combat sim world is considered the benchmark. All that being said, let me compare and tell yall what I think.

BF1942 just plain ROCKED! Solid game play ... we got three of us in with one copy (now that we know we like it ... the others will go buy a copy). MP interface was pretty simple, powerful with plenty of settings and complete.

Graphics in BF1942 are far better than OFP. Would put them on par sort of with the latest Rogue Spear series offerings. Running full tilt at 16X12 ... just gorgeous.

Controls are pretty easy and laid out well ... there are a few things we need to figure out still (like getting out of an LST for one).

Flight models ... suck. Driving models ... suck. But to be fair .. so do the ones in OFP and the Red Storm/Ubi Clancey offerings don't even have these feaures. I could not locate quickly the option to use my joystick over my mouse ... that could have helped me some ... but that really is not the focus here. The ability to use this equpment in a battle for strategic purposes adds a solid and now necessary dimension

Maps ... here is where OFP really shines above everything. The maps in OFP are so huge ... you will more than likely never run off the edge ... if you can even find it. The Clancey games maps are tiny (never forget Ghost Recon and wondering why I had a sniper rifle that could shoot three times as far as the map was wide). The maps in BF1942 are not that small, but really could stand to be bigger ... flew several planes out of range and could not get back in time and was executed. Of all the things I saw ... this was probably my biggest gripe. Also the world of OFP is persistent if you want it to be ... this does not look possible in BF 1942 ... however this is not really a problem since most OFP missions have a purpose and once you complete them, you are done anyway. A positive is that you are put close enough to the action to start that you are not wasting time stealing (sorry, Dusty corrected me ... APPROPRIATING) a truck and driving half way across an island to the target area. But then you also don't get the latitude and freedom for strategy because of that either.

I always heard the AI was terrible in BF1942... disagree, they seem to have more sense than most real people I know. The city fighting and scurrying through streets avoiding tanks and rocket launchers was intense. Speaking of intense ... this game is much more intense than OFP or pretty much anything else I have played. Also like the fact that the sniper rifles are not magic insta killers and that you gotta really take your time to aim.

3rd party add ons ... looks like both games have quite a selection (I need the site with the best selection of 1942 stuff guys) and I plan to loook at this more as well. Also saw that there is a Battlefield Vietnam in the making ... very cool.

So in a nut shell ... Fester ... maybe I owe you the beer ... this will probably take the place of OFP for us at our LAN meets. Once I get back from vacation next week I may try and get on a server with you guys and see how it works (bad news on the LAN/Internet compatability - hope they fix it). This game got a pretty bad rap when it released in the combat circles mostly due to severe bugs ... I think that patched up, it is a pretty cool game.

Fester[SS]
06-22-2003, 12:59 PM
I am glad to hear that you liked it. Here is the desert mod. (http://www.mwgl.org/filearea/cat.php?sec=main&show=34)

DeathsDoor[SS]
06-22-2003, 10:15 PM
I am glad too Crash. I think your review hits it right on the money and carrys a lot of weight coming from a flight man. We play this at lan parties too and we get 20 - 25 guy playing this all night long! See you out there on the Battlefield! Sgt Deaths Door is my moniker when I play. I see Hogan's Hero is a good server to play on if you are interested. I tried to get on Shamikaserver but they have a password. Hint hint!

CRASH
06-22-2003, 10:27 PM
Next question ... user made missions ... are there any and WHERE?

Dusty and I have been talking to the rest of our LAN group ... basically told them Operation Flashpoint is out (at least until OFP 2 comes out in about 2 years) and this is in. Played most of the Desert Storm maps today too ... there are some GREAT force on force places there.

And about that password ... ;)

Oreo[SS]
06-23-2003, 12:57 AM
Try shamika... :) It is still having issues with my router. Official Server should go live after July 4th weekend. Then we can support 16+ players. What you think?

Fester[SS]
06-23-2003, 06:44 AM
Cool. Ill see you on the bf.

Oreo[SS]
06-23-2003, 07:53 AM
Guys remember this is a temp setup on a small connection.

CRASH
06-23-2003, 08:02 AM
486DX4 100mhz w/gold colored heatsink
16 megs ram
620mb Harddrive
1.44 floppy
5.25 floppy
2x CD Rom
SoundBlaster
Realtek Video card
130w PSU
Windows 95 (This OS ROCKS!!!)

I bet this thing folds like a bat out of hell!!! I wish I could upgrade to that .. but my 486DX66 is almost too fast for Tornado and Fleet Defender as it is! 8`/

DeathsDoor[SS]
06-23-2003, 09:01 AM
http://www.bf42.com/index.php

http://www.planetbattlefield.com/

Crash these two sites seem to offer either the MODs that are out and available or news related to new releases. Night Fighters seems to be an interesting one.

Oreo the server only works through one port setting. Check that out if that is the issue of going through your router. I seen the server listed though and that is a good sign for it getting out. I do think having our own server would be awesome! I will check out the server today and see how it works.

Dustyr
06-24-2003, 01:45 AM
Get her hooked up O.....REO. I have a feeling a few of the Buddy Boys will be visiting that site quite often, as well as some of our kids. B-B

AndrewAce[SS]
06-24-2003, 09:10 AM
Once the NASCAR season is over on July 6th, Shamika will be reborn. BF1942 will definitely be served after that.

Dustyr
06-24-2003, 04:25 PM
I tell ya what, I am going to be playing on it for sure. Mighty impressed with BF 1942.

Oreo[SS]
06-24-2003, 07:15 PM
Well I'm going to hop in the test server and give her a run. Password - shamika

CRASH
06-24-2003, 08:30 PM
Password did not work for me. :(

Oreo[SS]
06-25-2003, 06:44 AM
Well I just don't know. It worked for me last night. Here (http://www.fileplanet.com/files/120000/126337.shtml) is what may help to handle the small playing field complaint several of us have. I am currently downloading it and will test it this evening. Will let you know how it works. Info on the mod can be found HERE (http://www.planetbattlefield.com/bf1942/tweakin/mods/actionbattlefield/) and a the manual in pdf format HERE (http://www.shamikaserver.com/downloads/USER MANUAL(PDF)Action Battlefield(Tm) by MoonQuake.zip) and last but not least a toe tapping video of the action HERE (http://www.flappro.com/bf1942/movies/ABF_AD2_Hell_HQ.zip)

DeathsDoor[SS]
06-25-2003, 03:35 PM
The password worked for me and just popped up an error message. Couldn't get on for some reason. Will try again later. You have version 1.4 BF and version .38 DC Right?

Oreo[SS]
06-25-2003, 03:37 PM
Well we had dropped back to 1.3 because of issues we were having but I will crank her back to 1.4 this evening when I get to the house.

Oreo[SS]
06-25-2003, 08:19 PM
Ok she is up running 1.4 and DC .38 Password shamika

DeathsDoor[SS]
06-25-2003, 10:51 PM
Played on it for a little while. The respawn rate is set too high. I had to wait 24 seconds to respawn. It played good for a while and I killed a few bots. Then I got kicked off for come unknown reason it just froze and closed me out. Had fun will try again later.

Oreo[SS]
06-26-2003, 06:52 AM
OK I have cranked a temp server on one of our idle server. Played on it lastnight for an hour without connection issues. Look for ShamikaServer.com CO-OP Server. If you use your filter option you can find it quick searching shamika. Just running basic for now but really would like to see how it runs on the pipe it is attached to.

Oreo[SS]
06-26-2003, 08:36 PM
Ok guys I'm headed in about 9:00 central about 30 minutes from now hope to see some of you online.

DeathsDoor[SS]
06-27-2003, 12:07 AM
Things worked good tonight. Got a chance to see WindsorFox, Fester, and Oreo on the Battlefield. Got a chance to drive Fester into a creek on a tank, Sorry about that! The server worked good and didn't see much problems. I would say that the Auto-balance needs to be turned on since the teams were not equal. Most of the time it is on an honor system but you can do it automatically. Good gaming guys!

Oreo[SS]
06-27-2003, 07:08 AM
So whats it like being run over by a half-track? LOL Man that was a blast. Auto balance must be the Atuo Team Switch. I have made the adjustment and looking forward to another round this evening. If tonights round of battles goes as smooth as lastnights I will start adding mods one at a time. My guess is that DC would be the first mod added.

DeathsDoor[SS]
06-27-2003, 10:36 AM
The worst part of getting rolled over is that you see yourself tumbling and can't get out of the way! LOL! Its the same when you get blasted by mortar shells and tank rounds blasting you 15 ft in the air (hint hint!). Remember the cemetary yard by the church! LOL! Yes, we definately need the Desert Combat Mod to kick the action up even another notch. I will be on tonight so we will see you all on the Battlefield!

Fester[SS]
06-27-2003, 11:16 AM
What do you think about the Road to Rome expansion pack?

Oreo[SS]
06-27-2003, 02:00 PM
Originally posted by !!_DeathsDoor
Its the same when you get blasted by mortar shells and tank rounds blasting you 15 ft in the air (hint hint!). Remember the cemetary yard by the church! LOL!

Yeah NO WHERE TO RUN TO in the yard. But I tried to hold my ground just couldn't make it to the door. LOL

DeathsDoor[SS]
06-28-2003, 01:33 AM
The Road to Rome Expansion pack loads up more maps and different weapons. I don't see much difference otherwise from Battlefield 1942. If you want a greater selection of arena's then it is worth the money otherwise I would say you could do without. I bought it myself and seldom use it. I did get on a few servers just to try it out. The servers for Road to Rome have a red, white and green circle if you see it. Desert Combat has a helmet next to it. Battlefield doesn't have anything but the server names usually have BF in the name. Just in case you were curious.

DeathsDoor[SS]
06-28-2003, 01:40 AM
Sorry about not telling you about typing messages between players. I did the same thing when I first got on.

To talk to all, you use the "K" and then type your message.
To talk to team, you use the "L" and then type your message.
It is not case sensitive.

To enlarge your map to see the layout type "m"

Go to options to see the character assignments for other selections.

I have been pushing ventrilo for talking using headsets instead of typing. Ventrilo does not hog up system resources to bog the system unlike Teamspeak and Roger. If you want more information on it go to www.ventrilo.com

Oreo[SS]
06-28-2003, 08:45 AM
Still trying to figure things out. The typing thing was one of the lost arts until last night. (Never read the directions) The auto-balance seems to work so so in this game. Several times I would start out on one team only to be killed and then find myself suddenly switched to the other team. Sorry to those I killed in confusion. (Oreo has killed a teammate) Several of the battles were GREAT as they lasted quite a while as each team gained and lost ground one outpost at a time. These maps are the ones I have come to enjoy, as the smaller quick maps just don't give you time to warm up.

Several times Deathdoor was hung out solo and I have to say you are a force to be reckoned with. As we played later in the maps I tried to check how the teams were balanced before I entered as not to have the teams uneven but things still got confused. I will check out Ventrilo but to date I haven't had any issues with Teamspeak. Several years ago we ran a Rogerwilco setup and it was hit and miss at best.

I am setting up the DC mod as the coffee brews this morning. Time to expand the theater of operation. I told my CFO about BF 1942 and he 3-wayed me last night while we were playing. Mumbled something about "Damn you Oreo and your BF 1942!!!" He got sucked up in the game play and suddenly realized his alarm clock was going off and it was time to get up for work. LOL Hope to have him online playing shortly. Oh I do have a question about the server game play last night. At one point we had 6 players logged in and playing. Did you notice any issues? Several times I had "connection issue detected" however Macmail (who was gaming on my daughters system) didn't have the issue or see any game play problems at that time. How was it on your end? Looked like you had a great ping.

Fester[SS]
06-28-2003, 10:39 AM
We usually us Team Speak when we play together.

DeathsDoor[SS]
06-28-2003, 09:46 PM
I will try teamspeak if that is what you all would like to use. I usually use ventrilo at the LAN tournaments we play and a lot of the people talked it up over everything else. I am cool with whatever. It save time typing and is great for strategy between team players.

The connection issue comes to you during times when the program is being laggy not necessarily the server. I see it on a lot of servers that I have played on. Sometimes if you set a ping limit you will kick players off who's ping gets too high. That will have a tendency to effect the play as well. I would consider setting a limit on ping if you notice it too much.

The auto balance feature did seem to suck on play last night. Maybe we could go back to the honor system and just ask people to switch if it gets lopsided. You can manually make a player go to another side if you see it being abused by using the command line. You can do a lot of the server control there as you do most games. I am going to have to research that one to get educated for that aspect.

Well its time to go to war on the Battlefield see you there! :banger:

DeathsDoor[SS]
07-02-2003, 03:08 PM
Great gaming last night on Battlefield 1942 - Desert Combat! We had 5 players on and we had a blast (literally). Let see who was on:

Maj. Wood
Capt. Oreo
Fester[SS]
Maj. Macmail
and of course Sgt. Maj. DeathsDoor

We need more troops on the battlefield since its obvious we are a little top heavy on the brass! LOL!

Other players are:

Maj. Whiplash
Gen. Shelby
and others who I can't recall at the moment.

We generally are on around 9 pm if you are interested. We will soon be having a bigger, better server online for us to play on. The one we are on now with has a 12 player limit and we have not noticed too much lag while playing. Check us out at ShamikaServer.com after you load up the servers available. See you on the Battlefield!